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- Дата выхода: 02 июня 2015
- Разработчик: Obsidian Entertainment
- Тип издания: Официальный патч
- Платформа: PC(ПК)
- Язык интерф.: Русский
- Язык озвучки: Английский
- Таблетка: Не требуется (DRM Free от GOG)
- Видео \ Обзоры
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- Официальный патч Pillars of Eternity - GOG
Оригинальная игра: Pillars of Eternity
Дата выхода оригинальной игры: 26 марта 2015
Содержание раздачи: Patch/Update
Разработчик: Obsidian Entertainment
Релиз от: GOG
Дата выхода: 02 июня 2015
Требуемая версия оригинальной игры: 1.0.2.0508 GOG
Тип издания: Официальный патч
HDD: 400 Mb
Таблетка: Не требуется (DRM Free от GOG)
Описание:Данный Update разрешает обновить GOG издание игры до версии 1.0.6.0591.Note: We have hotfixed the problem with adventurer hall-created companions not being able to unlock doors or chests.Second Note: We have also fixed an issue where people were unable to open certain doors due to the Fog of War. "Big Ticket" ItemsBears and Cats can now be equipped with hats. This is most likely not a joke... but might be a joke.Double-clicking to equip items was causing passive abilities to get removed from the character. This has been fixed and we were able to retroactively fix the problem for people that have already run into the issue. If you open your saved game in the latest patch, your characters will be repaired.Fixed a problem where attributes on characters could permanently increase by equipping certain items. This will also retroactively fix the problem in saved games that have characters with this issue.The crash in Raedric's Hold has been fixed.Fixed the looping audio sounds that can occur if you play with minimized tooltips.Previously Wizard summoned items could persist after the spell's duration. This has been fixed and it will also retroactively fix the problem in saved games that have characters with this issue.The items Drinking Horn of Moderation and Talisman of the Unconquerable were causing Ciphers to permanently lower their amount of focus gain. We've included a fix to retroactively resolve the issue on Ciphers but the effect is still on the items. Unfortunately the fix will not fix the broken effect on those items, so you'll need to keep those items unequipped until the next patch. If you do equip them, perform a Save/Load to fix your Cipher. FeaturesAdded graphics setting to toggle antialiasing levels. This can improve performance on lower end machines when disabled.Added pro tips to the Glossary.Many new icons for items.Added new voice set reactivity for lockpick, poison, enemy spotted in stealth, spell failure, death, immobilized, and completed task.Added indicators on the loot screen when looting crafting and quest items.Party can now use lockpicks that are in the Stash.You can now cast AoEs on party member portraits and the spell will be targeted at the companion's location. BalanceMonk unarmed attack buffed by 1 point at the top end.Arbalest damage has been lowered.Fast melee weapons do slightly more damage.Slight bump to sabre damage.Tuned down Mind Blades.Tuned ranges of many Wizard spells to be higher.Slicken spell is now a single hit AoE.Chill Fog is now a friend or foe spell.Curse of Blackened Sight is now foe only.Changed reload speed multiplier from 2 to 1.2 for Sure-Handed Ila.Fixed the price on Seal of Faith.Adjusted price on figurines.Adjusted price on rings.Tuned up the Goldrot Chew.Reduced the penalties for Bonded Grief.Tuned up Bulwark of the Elements.Modified attributes of companions and Itumaak.Raised the bonus for having fewer than six party members from 5% per character under the limit to 10% per character under the limit.Added cooldown to NPC Rogue's Escape ability usage so they won't use it back to back.Rebalanced fight difficulty and spell selection for the Old Watcher.Lowered the scale of the Defiance Bay reputation by 15%.Beloved Spirits adds 0.4 Endurance to Ancient Memory instead of 2.Changed duration of the Flagellant's Path defense penalty.Adjustments to the Mantle of the Dying Boar.Reduced the price of the Brighthollow Hearth and Courtyard Pool.Heart of Fury will now apply to all damage types.Tuned damage on Brilliant Radiance down. SystemsFixed issue with Wizard's summoned magical items getting stuck after save and load. Wizards will be restored to a proper state after loading a game.Changed one of the fatigue status effects to not end with combat.Fixed save game issues with spells and abilities that place down traps.Fixed issue to prevent Ciphers from casting abilities without the required Focus.Restored modal flag for Reckless Assault.Set Transcendent Suffering to not be combat only.Fixed duration issue with Plague of Insects.Fixed companion audio triggers for some status effects.Hunting Bows had the wrong speed descriptor. They are now listed as Fast.Character Hit Autopause option should be working as intended.You can now close the Grimoire and Chant UI with a hotkey.Fixed issue with summoning magic items while unarmed.Fixed delay issue on Knockdown.Fixed a few issues with Dominate and Charm spells.Fixed a bad item mod on the Ring of Protection.Fixed issue with the Terrible weapon mod.Changed bad data in ranger summons.Made Takedown to be consistent with Knockdown.Fixed multiplier on Blooded.Summoned weapons will be removed when Spiritshifting.Fixed issue with bouncing reflected melee attacks.Party members will no longer switch to different weapons after being Charmed or Dominated.Ancient Memory is now Ally only.A summoned weapon will not unequip the grimoire.Fixed Spellstriking mod.Fixed trigger count issue with the Prone reduction mod.DOT spells should clean up properly when combat ends.Fixed Deflection +10 mod.All Exhortations are now combat only.Only play weapon ineffective VO if the attack is hostile.Aggrandizing Radiance will now last until combat ends.Holy Radiance is now combat only.Carnage now works better. QuestsFixed issues with factions and super friend quests with Lady Webb's dialogue.Adjusted trigger in front of the Salty Mast to fix a possible way to skip a required cutscene.Fixed issue with the Winds of Steel quest line.Fixed a trigger outside the First Fires Keep that could have been avoided.Many fixes to music, audio, and VFX to a scene near the end of the game.The prybar should now display the correct image in the Raedric's Hold moat scripted interaction.Changed faction on the Hall of Warrior's containers.Fixed scripted music for the forge knight combats in the keep.Visual effects in the introduction cutscene should now be triggered properly.Fixed conversation of the guards in Raedric's Hold to not repeat.Added cape and armor to the loot for the Fampyr boss.Fix to Osrya's starting timer not being attached to the trigger in the area. UIFixed sound issue when collapsing the tutorial UI.Fixed issue with double clicking items to equip. This is a retroactive fix and will restore characters with proper stats.Fixed issue where camping supplies were disappearing when added to Stash.Cage Cursor setting should not turn off after loading a scene or cutscene and is now on by default.Fixed cropping on a few portraits.Fixed issue with highlighting dead bodies and containers in the fog of war.Fixed item stacking issue that was stacking items inappropriately.Reduced the intensity of the explored fog of war on the area map, and fixed an issue where the shadow layer was causing the area map to be darker than it should be.Small UI updates to the journal screen.Reworked the enchanting UI to work better with multiple lines.Fixed UI sorting issue in store.Fixed UI sorting in crafting menu.Fixes to Capitular glyphs in end game slides.Fixed issue with stronghold alert widgets not hiding properly.Fixed an issue with weapon mods were incorrectly being displayed in some cases.Drag select should work properly when starting the drag over an enemy.Fixed a few issues with drag select and formation rotation causing issues when the mouse goes over UI elements.Fixed some control issues with holding down keys.Shot on the Run recovery value should be now displayed correctly.Fixed issues to how the HUD fades out during conversations.When the party receives or loses items, those log messages now go to both logs.Cleaned up the character sheet formatting and made more items clickable.Store item names can now take up two lines.Spells now show DT bypass in the description.Consumables now show per-Rest and per-Encounter usage limitations. Other FixesFixed stats issue with saving and loading on the same map where a companion is found. This is a retroactive fix and will restore companions and characters to the proper state.Fixed issues with save games in Raedric's Hold, causing the game to not function correctly or freeze.Ranger Animal Companions should not disappear anymore and broken animals will be restored after loading and saving the game.Fixed possible issues with disappearing items and weapons.Minor fixes to a few select voice over lines.Fixed size issues with equipped capes on Godlike characters.Changed Explorer achievement to check for 152 maps rather than 160.Fixed many issues where combat would not end properly.Updated credits with more backer names.Updated paperdoll level up lighting.Scripted music should now be restored properly after loading a game.Updated Temple of Eothas render.Fixed some rendering issues with Fog of War on some areas.Fixed sounds on movie that plays near end of game.Reduced antelope feet sliding.Fixed issue with weapon caching causing issues when weapons are swapped.Interstitial music no longer loops.Fixed issue where party members could take damage in cutscenes.Fixed voice cues during looting for full inventory.Fixed transparency on ghost characters.Fixed issues with cutscene pathfinding if the game's process is halted.Fixed issue with Expert mode settings getting saved improperly.Fixed issue where characters were not properly stopping at the last waypoint of their path.Adjusted Skuldr scream vocals.We now handle some edge cases in resolution management on some hardware configurations.Fixed issue with the party member Knockout achievement not reporting the correct numbers.Items, Spells, and Abilities AoE indicators should now properly resize if the caster has a sub 10 Intellect score. Fixed an issue with over-time aura spells not applying the correct value on the final tick. Knock Down will now correctly be applied for the full duration of the effect. Mantle of The Dying Boar will now trigger at 33% Endurance with the effect of 5 Endurance a tick. Talisman of the Unconquerable will now give a 1.25 Focus multiplier instead of .25. Blooded should trigger properly in all cases now. Boar Animal Companion bonus damage should now work as intended. Prone Reduction mod should now work correctly.Quests and Companions Fixed Aloth and Kana speaking when they weren't in the party in one of the last levels. Sagani's fox-specific banters now require the appropriate items in the player inventory. Falanroed's dialogue no longer displays a script node. Durance will now properly discuss your dream with you if you've already discussed his staff. Relaxed some constraints on Durance's quest conversation. This allows all characters, regardless of background or stats, to finish his quest. Players can now loot the nest in Oldsong. Fixed an invalid conditional check in one of Pallegina's conversations. Heritage Hill tower will be fully revealed when exploring the map. Fixed spawn issue in a scripted interaction near the end of the game. Fixed an invalid creature spawn in the Ogre Lair in Od Nua. Sagani no longer references the antagonist by name before you know it. A container in the Catacombs of Od Nua will now remember if it was looted. The "Master's Tools" quest will now work if you have the required items before starting the quest. The "A Two Story Job" scripted interaction will not require a second grappling hook to climb down from the window if one was already used to climb up.General Fixes Fix for camera movement problems when the game is paused or in a cutscene. Fix to retroactively restore party movement in saves that display movement speed problems. Made some fixes to movement speed problems that were being reported (e.g. Boots of Speed). Fixed stacking health problems with the gul's "Vomit Blood" ability. This fix should retroactively fix your saved games. Optimized Save/Load game system for better performance. Optimized how scene transitions are handled for better memory usage on 32-bit machines. This may allow players to transition to new areas without running out of memory. Sound Sets from hired companions will now be properly restored when adding them to the party from the stronghold. "All Stronghold Upgrades" achievement now checks 25 upgrades instead of 26. This will properly reward the achievement if you already have fully upgraded your stronghold. The "Kill All Dragons" achievement will now properly fire if they are killed indirectly (like by a trap). This is a retroactive fix and will be rewarded if the dragons are already dead. Fixed issue where store prices were getting exceptionally large after receiving a discount. Fixed issues with gaining infinite XP from bad Stronghold data. World time will not get very large in some cases after Save/Load. Modelling offset with Durance's head has been adjusted. Icon scale is now correct on Hearth Harvest and Reghar Konnek. All shaders will now compile properly under DirectX 11. Restored all the missing effects in the intro cutscene. Removed Blunderbuss item from an early game loot table. Changed the cursor type on the blood pool in the Temple of Skaen to conversation. Fixed a few save game issues with dead summoned creatures. Fixed issue where occasionally a crash would occur when initializing the Steam API. Draggable windows are now handled properly when running at very high resolutions. Swamp Lurker's animation won't spaz anymore when the game is paused. Fixed an issue to prevent binding mouse buttons to window controls. Game will now pause if you Alt-Tab during a cutscene in full screen mode. Audio will now resume properly if the game loses focus. Fixed an issue with infinite load screen if you transition while hovering over a container. Characters will now wait for their idle animation before trying to reload which fixes an animation sync issue. Damaged characters performing AoE attacks will not overload their AI state stacks anymore.Pillars of Eternity Patch Notes version 1.05:Please Note: Save games in 1.05 are not compatible with 1.04 or earlier versions. The game will automatically back up your save games in a special folder in the save game directory after converting the saves to the new format.New Features You can now rename save games. You can now change the portrait and sound set of characters from the character sheet. Click on the gear icon to open the customization window. You can only use this feature on player characters and hired (non-companion) characters. New Stash sorting. You can now sort stash by item type, enchant score, and sell value. Added a news feature on the main menu to keep you informed on patches and Kickstarter updates. Added a new color for unique items in the inventory. Added a new hotkey for switching weapon sets on selected characters. You can now bind extra mouse buttons to Ability hotkeys. There's a new option in the Difficulty settings to reset newly recruited companions to level 1 (without losing the experience) when they get added to the party for the first time. This will allow you to level up companions to your liking.Balance Reblanced XP rewards of some quests, particularly the bounty quests, to prevent parties from hitting max level before Twin Elms. Ciphers now start with 1/4 max Focus instead of 1/2. Wizard and Cipher's base endurance has been raised from 30 to 36, and per level from 10 to 12. Wizard and Priests health multipliers were raised from 3 to 4. Interdiction range has been reduced from 20 to 10. Tuned down damage on the Retaliation mod. Citzal's Spirit Lance will now do 50% more damage, is faster, and has an increased AoE. Sanguine Plate's Retaliate mod has been replaced with Spell Holding: Frenzy. Wind Blight's Returning Storm is now set to 1/encounter. Earth Blight's Teleport ability is now set to 2/encounter. Sturdy bonus is improved from +20 to +30 vs Prone. Hand and Key's Preservation has been replaced with Loyal. Aru Breaker's Preservation has been replaced with a +1 Speed. Angio's Gambeson's Reflex bonus is replaced with 1/day Deleterious Alacrity of Motion. Rebel's Call Preservation has been replaced with Wary. Lightning Strikes damage is increased by 25%. Fan of Flames damage is reduced by 25%. Minor Arcane Reflection base duration is changed to 60 seconds. Llengrath's Displaced Image gives 50% hit to graze conversion on Deflection and Reflex. Wizard's Double now grants +40 Deflection against a single attack. Mirrored Images now grants a base +30 Deflection. It decreases by 5 after each hit. Ilengrath's Safeguard's bonuses are now unified. Crucible of the Soul, Speaker to the Restless, and Steps to the Wheel ranges have been increased. Arcane Veil now grants +50 Deflection, with Hardened Veil adding +25, for a total of +75 Deflection. Scroll of Paralysis is now slightly weaker and has a higher skill requirement. All Spell Holdings are 2/encounter. Soul Shock radius reduced from 2.5 to 1.25. Blizzard damage reduced significantly and attack speed increased to from 0.2 to 0.8. Overwhelming Wave now uses a range of 30-40 and stun duration lowered from 10s to 8s. Noxious Burst trap damage now is in line with other player trap damage. Reduced the accuracy on higher level player traps. Unbroken is now a per encounter ability. Malignant Cloud damage increased. Ghost Blades set to foe only. Death Ring damage slightly raised, made foe only. Ninagauth's Freezing Pillar switched over to foe only. Concelhaut's Corrosive Siphon set to foe only. Stag's Horn damaged lowered. Reflex and Deflection penalties cut in half, and reduced duration from 15 to 10. Bracers of Spiritual Power and Archer's Gloves reduced damage from +20% to +10%. Scroll of Revival AoE reduced, range slightly reduced, and restored endurance halved. Marked Prey and Sworn Enemy have been set to 0 recovery actions, so they can be used and the Ranger/Paladin can immediately act again. Winter Wind has had its damage, range, and push decreased. Base interrupt has been increased. Vile Thorns has had its damage increased and range decreased. Petrified damage bonus changed from x4 to x2.Items, Spells, and Abilities Many spells and abilities will have more accurate and updated stat blocks and improved output in the combat log, tooltips, and character sheet. Modal abilities now have activation and deactivation timers. Fixed an issue where some AOE attacks were not displaying the extra Intellect bonus properly. Added new effect when petrified. A character does not need to be in Stealth/Search mode to detect traps that are 4 Mechanics difficulties lower that the skill score. The detection will happen automatically now. Added an animation to the Fox and the Hunter ability and removed the damage effect. Second Chance will no longer trigger the defeat screen if the entire party goes down right before the effect fires. Fixed display of the cast UI for Seven Nights She Waited While the White Winds Wept. Tuning Wheel's effect is not hostile anymore. Painful Interdiction is now correctly marked as hostile. Escape should now always prevent disengagement attacks. Seven Nights She Waited While the White Winds Wept will no longer attack allies. Barbarian Threatening Presence will no longer spam the combat log when the Barbarian loses all endurance. NPC Chanters will now resume chanting once they use their invocations. Getting maimed will not clear fatigue. All wall spells should now disappear when combat ends. New Glossary entries for spellbind, spell holding, and spell striking. Switched the ingredients for Freezing and Shocking lashes. Druid's Wildstrike Belt is now working as intended. Marked Prey is now working at intended. Draining Whip is now working as intended. One Stands Alone is now working as intended. Interrupting Blows is now working as intended, and will correctly increase interrupt. Mortification of the Soul is now working as intended, and should only award 1 wound. Scion of Flame, Spirit of Decay, Secrets of the Rime and Heart of the Storm should now correctly increase damage of all abilities. Driving Flight will now work properly with Blunderbuss type guns. The Retaliate mod should not strike allies after using Field Triage. Pet fatigue has been removed. About 30 item icons have been updated, including some backer items, such as the Hermit's Hat. Battle-forged status effect now ends when combat ends. This should prevent it from stacking because of save/load. Fix for Elusive Quarry so its status effects now end when combat ends. This should prevent it from stacking because of save/load. Wild Leech is now combat only and the Leech effect will last until combat ends. This fixes issues with it not working with save/load correctly. Fix to Total Max Focus stat that would reset to the base value if you had the Greater Focus talent after a save/load. -This is a retroactive fix that will restore your Cipher with an extra +10 focus if you have the talent. More fixes to status effect suppression so it will be more foolproof.Quests and Companions Party member stats on the character sheet will now show properly if the companion is removed and re-added from the stronghold. Fixed issues where companions could lose their items when assigned to the stronghold. Grieving Mother's Perception and Intellect scores have been switched. The Man Who Waits: The citizens of the Sanitarium will no longer become hostile if you kill and loot Azo after the Sanitarium riot and then fight flesh golems. Fix is retroactive. Fixed issue with a reputation loss with Gilded Vale when entering Raedric's Hold. Removed disposition exploit with the Records Keeper. A few encounter placement changes. Fixed issues with stronghold hirelings becoming hostile. Retroactive fix to update Sanitarium quest stage to proper state if you already talked to Ethelmoer and then asked for -Sanitarium directions from a city guard. Added retroactive fix if you've advanced Heritage Hill quest to Icantha but then asked a city guard for directions to Heritage Hill. Fixed a number of issues with the Winds of Steel quest. This should be a retroactive fix if the quest was already started before working on the second quest with the Dozens or Doemenels, or if the quest was acquired or completed in conjunction with Bronze Beneath the Lake or Changing of the Guard. Attacking any of the main three Defiance Bay factions after having secured their invitation to the hearing will now make Lady Webb give you an invite in the name of Dunryd Row. Fixed issues with the Hermit of Hadret House quest. If Sul or Oernos were defeated before speaking to Desthwn for the first time then The Old Queen and the New King quest will not revert to an earlier quest stage Hendyna's conversation is fixed up to be properly linked together. Fixed a case where one of Clyver's responses would not appear in conversation if you ask him twice about the hearing. Killing Alwah while she appears in Oldsong now prevents her from appearing alive in Galawain's Maw when you turn in the Prison of Ice quest Fixed an issue where the Hall of Revealed Mysteries would turn hostile after opening the door to the Elder Archives and then re-loading into the scene (while not in stealth). Rinatto will no longer appear in the Celestial Sapling if you convince him to leave Twin Elms as part of the Hard Bargain quest.) Fixed the top floor of the Sanitarium so "The Man Who Waits" quest is now working for those that were having problems.UI Changed the display of most stat multipliers to be percentage based. Added Shift as a default control for multi-selection, in addition to Ctrl. Inverted the Stronghold log. Improved the output in the Bestiary and added beast abilities. Portraits now turn grey if Stamina is being capped by Health or Fatigue. Improved multi-selection. Stronghold adventures will now show the duration before you embark. Added apply button to resolution options screen. Default stealth key on Linux is now Ctrl. Weapon set buttons are now disabled when Spirit Shifted. Fixed several issues with containers and mouse cursor state on hover. Fixed an issue where the Lore requirement on scrolls was always displaying as red text. Fixed an issue where weapon sets were not visually unlocking. HUD does not upscale until 1920x1200. Adjusted position of the Concentration skill in the Character Sheet. Cleaned up problems with improper ability icons showing if you switch party members with hotkeys. Corrected a tooltip string on the voice volume slider. Fixed issues with tooltips being obscured in the inventory screen. Fixed a problem with Stronghold prisoners showing temp text at times. Improved loading screen scaling for resolutions greater than 1920 x 1080 Tooltips now include sell price where appropriate. Chanter inspection UI should now display the correct durations. Armors should now correctly display DR in the inspection UI. Fixed attack roll formula tooltips so they should now be readable in lower screen resolutions. Weapon sets should now show the proper weapon rarity coloring. -Expert mode is now hidden on the main menu to avoid confusion about it not being selectable outside of a game. Changed slider bars so that they can slide the entire length of the options menu. Changed the order of the option buttons to make them more user-friendly.General Fixes Removed exploit of being able to transition into a new area with a dead player character. Sorry speed runners. Spells and abilities stuck in 'Already Activated' state will be fixed whenever a game is loaded. Now camping in a stronghold map when Brighthollow is unlocked uses Brighthollow instead. Party members will no longer switch weapon sets when charmed. Resolved a problem where misses on some secondary attacks were not being reported in the combat log. Camera should center on party members faster. Trial of Iron: Loading a game will now force a save to happen to prevent save scumming. Fixed many issues related to auto pause. Firearms will now reload when combat ends on alternate weapon sets. Poison and interrupted VO now has a cooldown. Allow quick-loading when UI windows, like dialogue, are up. Fix to enemy encounters sometimes decreasing in difficulty without the player changing the option. Fixed additional problems with prestigious visitors visiting the Stronghold after they had been killed. Fixed issue where Guest Hirelings that were available at the Stronghold for hire were not being saved properly into the save games. Removed unneeded navigation blockers in the Valewood that were causing animal companions to become stuck.Pillars of Eternity Patch Notes version 1.06:Of particular note are the fixes for: Fixed a crash that some people were experiencing on startup. This had to do with Unity attempting to load a corrupted font. Fixed slowdowns that could be caused by certain network adaptors or programs like Hamachi. Fixed an issue where grimoires were getting corrupted when sending a wizard to the Stronghold. Fixed an issue where a door in the Stronghold's Great Hall could become locked after the Steward unlocked it. This is a retroactive fix that shouldfix a saved game on load. Fix for cases where hurting a Crucible Knight during the Forge Knight attack on Crucible Keep would cause Lady Webb to assume you had burned thebridges with the knights' faction, thus forcing the invite to the hearings to come from Dunryd Row. This fix is also retroactive for cases where LadyWebb still waits to hear your word about getting an invite - head over Hadret House and speak with Webb to continue with the Crucible Knight's supportas intended in your playthrough. Attacking any main faction after acquiring their invite will now properly result in a quest update that asks you to talk to Webb about getting aninvite in some other fashion (Dunryd Row support).Full patch notes below.Balance Blacsonn was modified to have a focus gain multiplier (+20%) instead of a flat gain. Added the Flanking and Engagement entries to the Glossary. Also updated the Flanked entry to link to Flanking and Engagement Minoletta's Concussive Missiles AoE is now set to foe only. Lay on Hands increased from 1/Encounter to 2/Encounter. Base healing value was increased from 20 per tick to 25 per tick and Greater Lay on Handsincreased from +7 to +12. Flames of Devotion was given a +20 Accuracy bonus. Spell Holding: Blessing Accuracy bonus reduced from +10 to +5. All Zealous auras set to the same size. This decreased the size of Charge, but increased the sized of Focus and Endurance. Bonus Graze to Hit rate added to Zealous Focus. Bonus Hit to Graze rate added to Zealous Endurance. Sworn Enemy will no longer call a hit reaction when applied. Endurance reduction on the end of Reviving Exhortation was reduced. Suppress Affliction base duration lowered from 15 seconds to 10 seconds. All Exhortations are now set to recover immediately. Reinforcing Exhortation now grants +25 deflection instead of +15. Hastening Exhortation lowered to 9th level (was 11th).Items, Spells, Abilities Arcane Assault and Flagellant's Path have received animation polish.Quests and Companions Fixed an issue where a door in the Stronghold's Great Hall could become locked after the Steward unlocked it. This is a retroactive fix that shouldfix a saved game on load. Fix for Against the Grain where you were able to convince Trumbel after convincing Sweynur. Players in broken states can speak with Trumbel tocomplete the quest. Entering Lle a Rhemen will now force an update to The Bronze Beneath the Lake to the proper step if it's somehow been reverted to an earlier stage,allowing the Engwithan weapon container to appear. Fix for cases where hurting a Crucible Knight during the Forge Knight attack on Crucible Keep would cause Lady Webb to assume you had burned thebridges with the knights' faction, thus forcing the invite to the hearings to come from Dunryd Row. This fix is also retroactive for cases where LadyWebb still waits to hear your word about getting an invite - head over Hadret House and speak with Webb to continue with the Crucible Knight's supportas intended in your playthrough. Attacking any main faction after acquiring their invite will now properly result in a quest update that asks you to talk to Webb about getting aninvite in some other fashion (Dunryd Row support).UI Added the correct icons for items that were displaying an incorrect icon. Fixed a minor issue with Scripted Interaction images not animating correctly at times. When dragging items in the inventory, you can now see their stack counts. UI fix made for some localizations that were seeing text flow over their button's bounds. Highlight shader will now properly render behind objects in the scene. Added notifications on skill level up that lets users know that skill points may be saved for subsequent levels. Spell bars now clear out correctly when users switch party members with hotkeys. Fixed a bug where the second line of an object could get covered by newly gained objectives. Fixed a UI issue where icons on an expanded spell bar could show blue or gold glows behind them. Added notification when a player attempts to target a spell or attack when Paralyzed or Stunned. Reordered spells and abilities on the character sheet UI. This was a fix to abilities being displayed under the spells category. Fixed a bug where placeholder icons might appear in combat tooltips. Suppressed effects on the party portrait icons now show their effects with a "suppressed" qualifier on tooltip. Added a "per X sec" clause to beam spell descriptions to indicate how often they hit. Transition icons will now revert to their non-glowing state if you attempt to transition, but click away before completing the transition. Stronghold upgrade "purchase" buttons are now greyed out when another upgrade is already in progress. Fixed issue where the Ability Bar sub menu could get locked into not disappearing if a hot key bar was ever shown.General Fixes Fixed a crash that some people were experiencing on startup. This had to do with Unity attempting to load a corrupted font. Fixed slowdowns that could be caused by certain network adaptors or programs like Hamachi. Fixed a problem where interacting with the ability bar in certain ways could disable mouse input. Fixed an issue where SFX were not playing properly on containers. Fixed a bug where Deceptive disposition was gaining ranks too quickly. Wolves now have an ambient animation for knocked-down state. Fixed an issue where grimoires were getting corrupted when sending a wizard to the Stronghold. Fixed Commander Clyver's barkstrings to be hostile if the Keep is hostile. Retroactive fix for characters whose Endurance multiplier was broken in save games.Запустить файл patch_pillars_of_eternity_126.96.36.199.exe, затемpatch_pillars_of_eternity_188.8.131.52.exe, затемpatch_pillars_of_eternity_184.108.40.206.exe, а затемpatch_pillars_of_eternity_220.127.116.11.exe. Установить, настроив параметры установки в инсталляторе. По завершению успешной установки, обновленная игра готова к запуску.
patchpillarsofeternitygog.torrent (cкачиваний: 9)
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- HDD: 400 Mb
patchpillarsofeternitygog.torrent (cкачиваний: 9)
Инструкция по установке, настройке и использованию MediaGet
Что делать, если игра не запускается?
Как открыть ISO образ игры?
Как настроить стрим игры через OBS?
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